May 1, 2011
April 1, 2011
Many people really believe in metrics. In theory they tell you about the heath of a project in a scientific, non-subjective way – whether it is running to time, which features are likely to miss the cut, whether there are serious problems which need action. Agile methods are as good as any for generating clever… [Read more…]
When asked to name an organisation they admire I suppose most people working in technology might suggest a company like Google or Apple. As a history buff I’d like to look beyond that, and make the case for… the Royal Navy in the age of Nelson. For almost 50 of the 75 years from the… [Read more…]
When I’ve talked to various people about the art of writing stories they often say that they have trouble breaking them down into small enough pieces. One former colleague who now works for a gaming company told me that their stories were not far off being ‘build a game’. I’m not sure why this is.… [Read more…]
The real meat of a user story is in the acceptance criteria. A lot of the examples you see out there look a bit like this, taken from a Mike Cohn presentation: In the situations where I have worked there’s far, far too much going on there for one story, but in any event I… [Read more…]
March 17, 2011
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