Browsing All Posts published on »November, 2008«

Breaking user stories down

November 22, 2008

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When I’ve talked to various people about the art of writing stories they often say that they have trouble breaking them down into small enough pieces. One former colleague who now works for a gaming company told me that their stories were not far off being ‘build a game’. I’m not sure why this is.… [Read more…]

User story acceptance criteria – say what you see

November 7, 2008

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The real meat of a user story is in the acceptance criteria. A lot of the examples you see out there look a bit like this, taken from a Mike Cohn presentation: In the situations where I have worked there’s far, far too much going on there for one story, but in any event I… [Read more…]

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